Artifact recharging makes the artifact heal the Hero for 5 turns worth of regeneration (rounded up) every turn unless they are starving. Ring of energy increases the regeneration rate by the same factor as it increases recharge speed of other artifacts. Artifact recharging buff and ring of energy will instead make the artifact replenish health faster. Hero Level (Potion of Shielding after 1 turn)Ĭhoosing to prick yourself on the Chalice when the unreduced damage will be greater than 75% of Hero's current health causes the game to show a warning screen.Īs this artifact doesn't have any energy, it can't be recharged. Level at which it is completely safe to prick at full HP A scroll of challenge will cause the player to take 2/3 the regular damage from the chalice making it possible to achieve +10 without breaking an ankh. It's possible to reach +10 at Hero Level 19 with only one potion of shielding and one Blessed Ankh. An elixir of might can improve the safe prick threshold by several levels. Otherwise, when at full HP, there is a minimum safe level for the hero to be at before attempting the next chalice upgrade. The most viable way without breaking Ankhs is by pricking when at full health with a potion of shielding but be aware of how much shielding you have before you prick. Since the base damage rises quadratically, it is very difficult to upgrade the Chalice past +7. However, being revived by regular ankh doesn't result in a successful upgrade. If the damage drives HP to zero and there is a blessed ankh in inventory then it will be consumed as usual and the upgrade will be counted successful. Since some of these reductions, like armor, are random the effect of a lucky roll verses an unlucky one can make the difference between a successful upgrade and death especially with higher armor upgrade levels. The damage is reduced by armor and most damage reduction effects like herbal armor and rock armor, but not by glyphs. You don't have to upgrade all at once wait until you're strong enough to take the damage.īase damage inflicted by each upgrade (level is prior to prick)Įach prick deals a base amount of damage equal to 5 + 3 * level^2 where level is the chalice's upgrade level prior to issuing the prick command. This damage can be dangerous in the short term, but the increase in regeneration can be very helpful in the long term. The Chalice is upgraded by using the 'prick' command, which deals damage to the Hero in exchange for an upgrade. Chalice is the only artifact that doesn't have any active effects and energy. A +10 chalice allows regenerating 1 HP per turn. The effect works as long as the Hero is not starving. The chalice of blood passively increases natural health regeneration it does that by reducing the amount of turns between the times Hero regains 1 HP naturally. You can feel the chalice pouring life energy back into you. +10: The chalice is filled to the brim with your life essence. The cursed toolkit has bound itself to your side, and refuses to let you use alchemy.Ī cursed toolkit will prevent you from interacting with alchemy pots.Ĭhalice of Blood Replaces Ring of Mending Energy used will pay for itself after gaining 5 levels worth of XP. To upgrade the toolkit, 6 alchemical energy is required. Energy generated by the toolkit can't be used to upgrade it.Įnergy gained per level's worth of experienceĪrtifact recharging generates 0.25 alchemical energy each turn. This artifact doesn't really have charge, it instead generates alchemical energy as the Hero gathers experience. At level +10, the toolkit can be used immediately upon equip. It takes 100 turns for +0 toolkit to warm up, but upgrading reduces the duration by level^2. When equipped, the toolkit won't be able to be used until it warms up, this makes juggling the toolkit with other miscellaneous items slightly more difficult. This doesn't cost any additional resources. Using the toolkit opens alchemy GUI allowing the Hero to do alchemy everywhere. It looks like the mixture in the vial could be enhanced by adding energy crystals to it. Ready: The equipped toolkit is slowly generating alchemical energy as you gain experience.
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