![]() By recruiting enemy demons, the player can summon them as party members and even fuse them at special locations to acquire new demons. ![]() It also introduces the defining feature of the series and created a new sub-genre of RPGs: monster collecting. It tells a much more complex story than Wizardry’s thread-bare premise, and provides a lot of quality of life improvements like an in-game map and removing permanent death as a fail state penalty. Megami Tensei on Famicom is a first-person dungeon crawler in the style of Wizardry–a series that was immensely popular in Japan at this time thanks to some fantastic console remakes–but Megami Tensei is a unique take on the genre. Atlus’s contribution was much more enduring. Telenet’s Megami Tensei was a top-down action RPG that has been largely forgotten to history. You might recognize Telnet for its subdivision, Team Wolf, which went on to create the Tales series and then scatter to the wind when Telnet collapsed in 1993. Atlus and Telenet were contracted to create a Famicom and a computer game respectively (it was not uncommon at this time for different developers to be contracted to develop games independently with the same title to hit different consumer markets–the idea of multiplatform releases was still years away). ![]() The popularity of RPGs prompted publisher of Digital Devil Story, Tokuma Shoten, to license the property to create a game. Godzilla, Mobile Suit Gundam, Akira, the Digital Devil Story: Megami Tensei novel triology, and countless others showed glimpses of a world where technology had a range of influences, both positive and negative. The Japanese had a history of using entertainment media to work through the effects of emerging technology on their lives. There was something bigger happening too, beyond video games. ![]() Wizardry, the Black Onyx, Dragon Quest, and a flurry of games capitalizing on Dragon Quest’s success inundated the Japanese market. In 1987, roleplaying games were setting Japan ablaze. "The throwback to games you never played" Shin Megami Tensei: Strange Journey (DS) review ![]()
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